/*
    Copyright Nicolas Ronvel 2007
	gulix33xp@yahoo.fr

    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
*/

using System;
using System.IO;

using BlindShark.GameStates;
using BlindShark.GameElements;

using SdlDotNet;

namespace BlindShark
{
	/// <summary>
	/// Description of Main.
	/// </summary>
	public class MainProgram
	{		
		[STAThread]
		static void Main() 
		{
			// Loading configuration
			GameManager.LoadConfiguration();
			
			Gulix.Audio.AudioEngine.Initialize();
			GameStateManager.Init();
			if (LanguageManager.ChooseLanguage)
				GameStateManager.ChangeState(new GS_SelectLanguage());
			else
				GameStateManager.ChangeState(new GS_TitleScreen());
			
			while (GameStateManager.Running)
			{
				GameStateManager.CheckStates();
				GameStateManager.HandleEvents();
				GameStateManager.Update();
				GameStateManager.Draw();
				ClockManager.Tick();
			}
			
			GameStateManager.CleanUp();
		}
	}
}
